9/1/2023 0 Comments Halo infinite ratingIt’s a giant sandbox as well, constantly throwing enemies at you, patrols, and outposts, so it does feel lively, even in the moments when you’re just travelling from one place to the next. The world is definitely impressive with unique elements that only a Halo game could truly touch on. You can do a ton of stuff in one region, and then a campaign missions that will unlock MORE of the world, and eventually the entire world comes together perfectly for you to travel over the entire place. The World of Zeta Halo is one of the first “region locked” open worlds I’ve thoroughly enjoyed BECAUSE it’s got such a great way of locking each area. The brutes are the toughest enemies for sure, and some of them can be real bullet sponges, especially this version that lands in a drop pod and chases you down relentlessly at stupid fast speeds. And enemies hit hard, they’re not super tough, but if the snipers lock you down, or even a couple grunts surround you, they’ll easily kill ya. They all are positioned so well, and patrol in a way that you can’t usually predict where they’ll all be when you arrive at an outpost. The fights are incredibly fun and have a LOT of variety with enemies. It’s insanely creative new systems, like the grappling hook, add a TON of new ways to play the game, from going straight up mountains, hijacking enemy vehicles, snatching up bombs to throw or weapons to swap out with, it’s just got that inventive new feeling where you can play the game a new way each time. That said, gameplay wise, THAT is where this game shines. In comparison to a masterpiece like the original story, this just wasn’t nearly as fun to play through. There was no real course of action because there was so much trying to be explained, and in the end you just hear the brute yell at you a bunch, the Weapon beg for your trust, and the lone Marine whine about how he rescued you so you should do as he wants. I get they want Halo more for all audiences, but man does this feel watered down, I just didn’t care about the story because it felt so misguided. None of the enemies feel brutal, none of the lore sounded intense, and the main brute enemy just skype calls you every now and again to say “I’M GONNA GETCHA” and then nothing. What I mean by that, is there is such a lack of anything threatening at ALL in this alien infested world. In Halo 2 and 3, you were going up against some enemies that made you felt terrified to fight because they had that threatening aura, but with Halo Infinite, (even though Halo 5 was rated T as well) I kinda wish they continued on with a more Mature feeling to the game. The main enemies, the Banished, are a very interesting faction, but completely watered down to, I dunno, get a Teen rating or something, they feel un-threatening and weak. It’s a huge disappointment to see Halo story take such a backseat with this one as well, beyond the characters involved. Most of the marines I drove with in my warthog, who eventually died, had more personality than this guy was, and were WAY more fun to rip around with. In the MASSIVE and quite beautiful open world (and FIRST ever open world) of Zeta Halo, there is a huge lack of literally any other characters besides Master Chief, The Weapon (an AI) or a Stranded Marine who is just constantly complaining, crying, and has pretty much no character development. Sadly, in Halo Infinite, the story is…very underwhelming, and the characters either boring, annoying, or just simply not fun to engage with. Sergeant Johnson, Arbiter, Captain Keyes, Amanda, OG Cortana, even the prophets, are all very well developed character, and that’s just from the Master Chief side of things. In no way can you remotely compare a SINGLE character in 4 or 5 (besides Buck) to characters in the older games. The lack of interesting characters and impact on the world, it just didn’t have what the others did. It had fantastic character development, as far as Spartans go, one of the best settings, and an emotional impact that will last with Halo fans forever, just to go alongside the incredibly fun gameplay. Halo Reach, to me, was the last very well told Halo story. You see, whenever a game changes up the formula entirely to meet the demands of a new generation, it typically lets go of something that originally made the game popular and loved. BUT, don’t expect a very heart-felt or engaging story experience out of this one. There are quite a few objectives to complete, and the story is weaved through it all as you play. I constantly found myself wanting to try out new things, actually go explore the massive, and quite beautiful, map. Don’t get me wrong, Halo Infinite might just be the most entertaining Halo of them all gameplay wise, it’s addictive. Infinite is to Halo what Breath of the Wild was to Zelda, an insanely innovative game that entirely changes how gameplay works, but at the sacrifice of a well-told story.
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